

It proved to be exactly what the team needed, and development began to proceed swiftly. To render it properly, they used a technique known as cel shading, lending the presentation the feel of an interactive cartoon. From there, the rest of the team also began to also see the possibilities afforded by the art style. Haruhana drew a Moblin, one of the series’ famous reoccurring monsters, in a similar style. “With a character like that, we can give him actions that will look and feel good no matter how he moves!” The instant design manager Satoru Takizawa saw it, he saw limitless potential. Production stalled until designer Yoshiki Haruhana created a cartoonish drawing of Link’s younger self from Ocarina of Time.

Aonuma in particular hated the clip, feeling it was too derivative of the past installments. It resonated with fans, who hoped it was a preview of the new game.īehind the scenes, however, the team had difficulties incorporating this art style into their project.
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To demonstrate the new system’s capabilities, the team created a brief clip of series protagonist Link facing off against Ganondorf, which was then shown at the 2000 Space World exposition. Early concept art followed the aesthetics established by Ocarina of Time. Much of the team returned for this game as well Eiji Aonuma helmed this project while Shigeru Miyamoto and Takashi Tezuka served as producers. With its surrealistically morose setting, Eiji Aonuma and his team achieved a level of greatness a majority of creators go their entire careers without reaching.īefore Majora’s Mask was completed in 2000, Nintendo formed plans for a new installment for their upcoming console. Majora’s Mask did the impossible by surpassing it a mere two years later.

Ocarina of Time could claim to have been the most acclaimed game in history when it was released. Expectations were at an all-time high after all, with Ocarina of Time, the series broke into 3D, allowing it to grasp something it needed to evolve that was always just out of reach in its early days. In particular, they couldn’t wait to see a new installment in their venerable The Legend of Zelda series. Fans began waiting with bated breath for their big-name franchises to make an appearance on this new platform. The year 2001 marked the launch of the Nintendo 64’s successor, the Nintendo GameCube.
